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ShotGun Farmers With Fun Vegetables Weapon


Shotgun Farmer is a multiplayer PC shooter with a bunch of farm-themed modes. It has gun plants, modelled after real-life crops, grow slowly over time. If you pluck a corncob shotgun when it’s a sapling, it’ll only have one round in it, as opposed to a full-grown shotgun plant’s eight rounds. Once a gun is spent, your character automatically hurls it to the ground, leaving you armed only with a shovel.


Think carefully when and where you shoot. In Shotgun Farmers, there’s a third factor to consider: your bullet will embed itself into the ground and sprout a happy little gun tree, which your enemy can then harvest for guns to shoot you back.

This also means that the pace of matches evolves over time. Early on, the asparagus sniper fields are barren save for a few select weapon spawn points, leading to cautious engagements and desperation-soaked shovel duels. After a few gunfights, more plants start to spring up, making mid- and long-range engagements more viable. By the end, there are typically weapons of all shapes and sizes everywhere: watermelon machine guns, rose petal flamethrowers, tomato grenade launchers, cow milk molotov cocktails (its a “moo-lotov cocktails,” of course). Lets have a sneak peek of the gameplay below:

It’s extremely satisfying to blast two opponents and, without breaking stride, snatch up a new gun from a nearby plant to finish off a third. I legitimately felt cool as hell while playing this game—at least, until I remembered that I was a pink-haired, monocle-wearing farmer wielding a gun made of corn.


Levels and modes, too, adhere to the theme of “farmhouse hootenanny, but also MURDER.” In addition to a farm, there’s a roadside stop, a wild west town, and also more outlandish fare like a graveyard and an island getaway. Modes run the gamut from themed variations on team deathmatch and king-of-the-hill to modes where players chase chickens around the map and steal pigs from each other.

Shotgun Farmers is fun since its offers different shooter gameplay and themes with many type of weapons. Well, some issue about movement and shooting like you’re wielding a loosely taped-together handful of vegetables instead of a gun, and not in a good way. The sound effect design also a bit too much, making it too easy to take opponents by surprise.



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